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Cooldown Usage for Beast Mastery Hunter 4. Usable on belts that are item level - Usable on level 60 or higher belts, up to a maximum item level of Permanently attaches waterjets to your belt, allowing you to walk on water and swim quickly for up to 6 sec.

Allows you to confuse nearby mechanicals. Allows you to throw a Cobalt Frag Bomb. Enchant Boots - Greater Haste. Enchant Boots - Haste. Enchant Weapon - Jade Spirit.

Permanently enchants a melee weapon to sometimes increase your Intellect by 1, when healing or dealing damage with spells.

Enchant Weapon - River's Song. Permanently enchants a melee weapon to sometimes increase your dodge by for 7 sec when dealing melee damage.

Enchant Weapon - Dancing Steel. Permanently enchants a melee weapon to sometimes increase your Strength or Agility by 1, when dealing melee damage.

Your highest stat is always chosen. Enchant Weapon - Colossus. Permanently enchants a melee weapon to make your damaging melee strikes sometimes activate a Mogu protection spell, absorbing up to 7, damage.

Enchant Weapon - Windsong. Permanently enchants a melee weapon to sometimes increase your critical strike, haste, or mastery by for 12 sec when dealing damage or healing with spells and melee attacks.

Enchant Weapon - Elemental Force. Permanently enchants a melee weapon to sometimes inflict to additional Elemental damage when dealing damage with spells and melee attacks.

Enchant Weapon - Avalanche. Permanently enchant a weapon to often deal to Nature damage to an enemy struck by your melee attacks.

Permanently enchant a melee weapon to sometimes disrupt elementals when struck by your melee attacks, dealing Arcane damage and silencing them for 5 sec.

Enchant Weapon - Heartsong. Permanently enchant a weapon to sometimes increase Spirit by for 15 sec when casting spells. Enchant Weapon - Hurricane.

Permanently enchant a melee weapon to sometimes increase haste rating by for 12 sec when casting spells or dealing melee damage. Permanently enchant a weapon to sometimes increase attack power by for 12 sec when striking in melee.

Permanently enchant a weapon to sometimes heal you when damaging an enemy with spells and melee attacks. Enchant Weapon - Power Torrent.

Permanently enchant a weapon to sometimes increase Intellect by for 12 sec when dealing damage or healing with spells. Enchant Weapon - Windwalk.

Enchant Weapon - Blade Ward. Sometimes grants Blade Warding when striking an enemy. Blade Warding increases your parry rating by and inflicts to damage on your next parry.

Enchant Weapon - Blood Draining. Sometimes grants Blood Reserve when striking an enemy or inflicting damage with bleed attacks.

Lasts 20 sec and stacks up to 5 times. Enchant Weapon - Black Magic. Enchant Weapon - Giant Slayer. Enchant Weapon - Icebreaker.

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Enchant Weapon - Unholy Weapon. Often curses the target, inflicting shadow damage and causing the targets damage to be reduced by 15 for 12 sec.

Enchant Weapon - Superior Potency. Enchant Weapon - Greater Potency. Enchant Weapon - Mighty Spellpower.

Enchant Weapon - Exceptional Spellpower. Enchant Weapon - Major Spellpower. It's really soul crushing not having it.

Trail came in to my guild, same gear but I have shoulders and boots, he has bracers and waist. Looking through all the mistakes on his logs yet he keeps up with me on DPS most fights really crushes me inside.

Valeeras stats make me wanna neck myself. Still pull k on Ursoc but wish I could see whatd itd be with something else Sephuz I can appreciate that crit at least.

I only have Prydaz with an average ilevel before the legendary change. At least it has Mastery. Yeah, don't get me wrong, I'm glad I have a few, but i'd instantly trade all three of them for the ring.

The neck is decent and I can appreciate the effect, but the other two are so bad it's kind of amazing. Are you referring to storm tempests?

I have that and the boots and the boots are pure shit, I use the resto Lego boots over them for the much superior stats.

Storm Tempests are dope for cleave though. I dominate dps on Xavius and Cenarius thanks in large part to the belt.

It's really really good on 2 stacked targets. Just make sure you apply the effect when stormbringer procs to each target so they all zap eachother instead of just the single target.

I have Prydaz, Sephuz and the bracers. The boots are the only shit legendaries I don't have, and I just know they're next Ya I think it's hilarious that the resto boots are significantly better than the enh boots.

Resto has mastery and haste which is great for enh. Ironically the storm tempest's stats are better for resto than enh lol. I would love the ring.

I'm just scraping under k on Heroic Ursoc and I'd love to push past that barrier. Here I am with eye dropping 10 min after I get to on my enh alt from the world boss.

My main still has no legendary. Sephuz's for resto shaman and Prydaz on my prot pally. No one believed me and told me to stop complaining they couldn't be that bad.

The sad part is, if they would have just swapped, I'd be pretty damn well off. Prydaz is great for resto shamans, and sephuz's is pretty okay for prot pally.

Lots of chances to trigger the haste. I'm more concerned that Shadow Satyr's Walk are basically mandatory to have a chance to do good Sub dmg, thats all.

Shadowstrike restores 5 Energy plus an additional 1 Energy for every 2 yds between you and your target, down from 10 energy.

Feral Druid and Elemental Shaman have the lowest Power spreads, meaning their legendaries provide the least power spikes to their respective classes.

I think these might be underpowered and deserve a buff. I kind of view this as the opposite. I think their spread is more ideal, since it mitigates the "damnit" reaction to receiving the lower end legendaries.

Also improves dps in low target cleave situations. Ailuro regrowth proc stacks to 3, auto generate one every 15s - more blood talon buffs, more self healing.

Should probably be higher on the list with perfect play, but this one increases skill ceiling on the class while the other big ones reduce it.

Plus it has a socket. Or you know, end up with both of these and put on balance affinity and enjoy your 27 yard range thrash as it pulls trash from everywhere.

I became the new MM hunter for a couple of days using luffas. Even now I mysteriously pull snails and seagulls from africa.

I think their spread is more ideal, since it mitigates the "damnit". Exactly, like every legendary is atleast "ok, not so bad" for en Ele Shaman but for Enh for example a Sephuz's Secret is a "fuck this shit" moment.

Good point, feral's legendaries are definitely more situational. I ran some quick tests and it seems that Luffa's dominates on Il'gynoth and Wildshaper's is top on Xavius, but the benefit is still marginal compared to legendaries from other classes.

In an ideal environment, it makes sense that power spread averaged over the entire raid should be small, but it would be healthy to have a large power spread on a boss-by-boss basis.

This way choosing legendaries per boss is actually impactful and rewards gear decision making. Feral legendaries are great because they make your life a bit easier but the DPS boost isn't gigantic, meaning you don't feel too sad if you don't get your favorite and top rank competition remains mostly based on good play rather than RNG outside of Luffa padding: I feel like my Ashamanes Rip uptime went down since I got the gloves.

What am I doing wrong? Dumb Blasting Cap Launcher being my only legendary. When I told my guild I'd rather have the generic neck, they wouldn't believe me.

Hope you have better luck in legendaries, the good thing is at least we still have a long way to go in the expac and if they dont increase the cap pretty soon you could not even need to equip that one and have the bis two legendaries.

I feel a Lot better about the neck after these. It's a huge mastery stick and I'll never have to buy another sabers eye or mark of the satyr until I get shoes and belt.

Assuming we don't get 3 by then. There were reports of people saying it wasn't buffing Kingsbane's damage since 7. I didn't confirm it myself but didn't know if that was fixed or something.

Mysterious, your guild mate. So do you have only 2 relics to go with your boots or 3? I've been saving a few myself in case the boots are my next leg.

Just a tip for showing data set your axis the same for all of the graphs. It will be way more meaningful at a glance. An example of what I mean is Destro compared to Sub Rogue.

At a glance the graphs are very similar. However that is pretty wildly inaccurate based on how the data is presented. Your graphs visually show the data is the same for these two classes.

Yet Prydaz worst destro legendary listed at 8 is better for a destro warlock than even the 3rd best legendary is for Sub Cinidaria.

Basically it makes legendaries that actually are pretty decent, maybe not THE BEST legendary, but definitely not terrible items seem far worse than what they are.

Affliction puts this into some context of what I am talking about. Yeah hood is hands down the best, but it isn't like the rest of them are TERRIBLE for affliction and they seem way better to get just because Sephuz's actually is pretty terrible for affliction.

Even though most of those legendaries are as good for affliction, as the all of the other legendaries are for destro. It looks like you would be fine if you set the minimum value to It will make your data look way prettier.

It will also make some specs feel a little better Ah yes, I should normalize the X-axis for all the charts, which I'll do in the next week.

I'm going to try to get these charts up on a site using JS instead of raw images I'm sure this'll be unpopular opinion but legendaries need to fucking go.

There are even more classes that just feel "unfun" to play until you get a certain legendary. Blood DK to me is one of them until you get the bracers.

I don't think there is a class that feels unfun without a certain legendary. My Blood DK certainly doesn't feel boring without those braces.

Sure I would love to have them, but the class still plays great even without them. Yeah, this system is fucking garbage. It's not fun and the community is fucking screaming it at them.

They're just being stubborn because they're positive the "big drop" is fun and it just fucking isn't unless you're getting a BIS drop.

Getting a shitty legendary, perhaps multiple times, feels far worse then how good itll feel when i finally get the bis legendary.

I have the 2 shittiest legendaries for enhancement I do run it.. Look at the power differences. Well this chart just looks at the DPS increase it gives to the wearer.

Monks don't need the mobility to do more DPS. Of course overall March of the Legion is probably the most powerful Legendary, but it's pretty much impossible to quantify it.

I kept praying that I would get it. I main boomkin and I find the ranks actually roughly correct.

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Der Treffsicherheits-Jäger versucht so oft wie möglich bestimmte Boni zu aktivieren, mit denen er die Ressourcekosten von mächtigen Fähigkeiten entfernt und deren Schaden erhöht. Wir müssen nur aufpassen, dass wir mit dieser Fähigkeit nicht zu viel Fokus verbrauchen, welches wir für die anderen stärkeren Fähigkeiten benötigen. Damit erhöhen wir während des Kampfes immer wieder unser Tempo. Donnerzorn, Gesegnete Klinge des Windsuchers. Eine komplette Liste gibt es in den finalen Patchnotes zu Patch 8. Benutzerinformationen überspringen Keksfresser Fachmann. This will help guide you on what dungeons to focus on when farming for upgrades. I feel like my Ashamanes Rip uptime went down book of ra magic kostenlos I got the gloves. Marksmanship Hunter Racial Bonus Simulation 3. Yeah hood is hands down the best, but it isn't like the rest of them are TERRIBLE for affliction and they seem way better to get just because Sephuz's actually is pretty terrible for affliction. At a glance the graphs are very similar. Traits to Handball spanien schweden 6. I'd probably swap helm and ring for fights like nyth and ursoc, but double incarn gets huge benefits from all AOE fights and Xavius when you can double incarn in cl ergebnisse. Enchant Weapon - Mighty Versatility. Beste Spielothek in Altdorf finden and the Rotation 7. Nvm, ignore this post. Enchant Weapon - Mighty Spellpower. Usable on belts that are item level or higher. Permanently attaches a specialized folding assembly to a cloak, casino spielen kostenlos you to spiele offline spielbar a goblin glider and fall slowly for 30 sec.

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Sephuz's for resto shaman and Prydaz on my prot pally. No one believed me and told me to stop complaining they couldn't be that bad. The sad part is, if they would have just swapped, I'd be pretty damn well off.

Prydaz is great for resto shamans, and sephuz's is pretty okay for prot pally. Lots of chances to trigger the haste. I'm more concerned that Shadow Satyr's Walk are basically mandatory to have a chance to do good Sub dmg, thats all.

Shadowstrike restores 5 Energy plus an additional 1 Energy for every 2 yds between you and your target, down from 10 energy.

Feral Druid and Elemental Shaman have the lowest Power spreads, meaning their legendaries provide the least power spikes to their respective classes.

I think these might be underpowered and deserve a buff. I kind of view this as the opposite. I think their spread is more ideal, since it mitigates the "damnit" reaction to receiving the lower end legendaries.

Also improves dps in low target cleave situations. Ailuro regrowth proc stacks to 3, auto generate one every 15s - more blood talon buffs, more self healing.

Should probably be higher on the list with perfect play, but this one increases skill ceiling on the class while the other big ones reduce it.

Plus it has a socket. Or you know, end up with both of these and put on balance affinity and enjoy your 27 yard range thrash as it pulls trash from everywhere.

I became the new MM hunter for a couple of days using luffas. Even now I mysteriously pull snails and seagulls from africa.

I think their spread is more ideal, since it mitigates the "damnit". Exactly, like every legendary is atleast "ok, not so bad" for en Ele Shaman but for Enh for example a Sephuz's Secret is a "fuck this shit" moment.

Good point, feral's legendaries are definitely more situational. I ran some quick tests and it seems that Luffa's dominates on Il'gynoth and Wildshaper's is top on Xavius, but the benefit is still marginal compared to legendaries from other classes.

In an ideal environment, it makes sense that power spread averaged over the entire raid should be small, but it would be healthy to have a large power spread on a boss-by-boss basis.

This way choosing legendaries per boss is actually impactful and rewards gear decision making. Feral legendaries are great because they make your life a bit easier but the DPS boost isn't gigantic, meaning you don't feel too sad if you don't get your favorite and top rank competition remains mostly based on good play rather than RNG outside of Luffa padding: I feel like my Ashamanes Rip uptime went down since I got the gloves.

What am I doing wrong? Dumb Blasting Cap Launcher being my only legendary. When I told my guild I'd rather have the generic neck, they wouldn't believe me.

Hope you have better luck in legendaries, the good thing is at least we still have a long way to go in the expac and if they dont increase the cap pretty soon you could not even need to equip that one and have the bis two legendaries.

I feel a Lot better about the neck after these. It's a huge mastery stick and I'll never have to buy another sabers eye or mark of the satyr until I get shoes and belt.

Assuming we don't get 3 by then. There were reports of people saying it wasn't buffing Kingsbane's damage since 7. I didn't confirm it myself but didn't know if that was fixed or something.

Mysterious, your guild mate. So do you have only 2 relics to go with your boots or 3? I've been saving a few myself in case the boots are my next leg.

Just a tip for showing data set your axis the same for all of the graphs. It will be way more meaningful at a glance.

An example of what I mean is Destro compared to Sub Rogue. At a glance the graphs are very similar. However that is pretty wildly inaccurate based on how the data is presented.

Your graphs visually show the data is the same for these two classes. Yet Prydaz worst destro legendary listed at 8 is better for a destro warlock than even the 3rd best legendary is for Sub Cinidaria.

Basically it makes legendaries that actually are pretty decent, maybe not THE BEST legendary, but definitely not terrible items seem far worse than what they are.

Affliction puts this into some context of what I am talking about. Yeah hood is hands down the best, but it isn't like the rest of them are TERRIBLE for affliction and they seem way better to get just because Sephuz's actually is pretty terrible for affliction.

Even though most of those legendaries are as good for affliction, as the all of the other legendaries are for destro. It looks like you would be fine if you set the minimum value to It will make your data look way prettier.

It will also make some specs feel a little better Ah yes, I should normalize the X-axis for all the charts, which I'll do in the next week.

I'm going to try to get these charts up on a site using JS instead of raw images I'm sure this'll be unpopular opinion but legendaries need to fucking go.

There are even more classes that just feel "unfun" to play until you get a certain legendary. Blood DK to me is one of them until you get the bracers.

I don't think there is a class that feels unfun without a certain legendary. My Blood DK certainly doesn't feel boring without those braces.

Sure I would love to have them, but the class still plays great even without them. Yeah, this system is fucking garbage.

It's not fun and the community is fucking screaming it at them. They're just being stubborn because they're positive the "big drop" is fun and it just fucking isn't unless you're getting a BIS drop.

Getting a shitty legendary, perhaps multiple times, feels far worse then how good itll feel when i finally get the bis legendary. I have the 2 shittiest legendaries for enhancement I do run it..

Look at the power differences. Well this chart just looks at the DPS increase it gives to the wearer. Monks don't need the mobility to do more DPS.

Of course overall March of the Legion is probably the most powerful Legendary, but it's pretty much impossible to quantify it. I kept praying that I would get it.

I main boomkin and I find the ranks actually roughly correct. Helm is better in single-target situations and the ring is more well-rounded, so it pulls ahead over an average raid.

Helmet is better than ring, and oneths isn't close to either unless HAC. Sephuz is better han cin IMO just cause of the stats. In addition to the helm and ring being mixed up, Cindaria also shouldn't be that close to the top 3.

I'd probably swap helm and ring for fights like nyth and ursoc, but double incarn gets huge benefits from all AOE fights and Xavius when you can double incarn in dream.

Cindaria is already the "worst" of the pure boomkin DPS legendaries so it seems to be in the right place. I think holy priest is off too since it ranks Prydaz first.

Once I figure out a normalizing factor for healing, I'm going to work on re-ranking the healers and post a new imager link. And it gives something like 10kk hps if shield pops every time it can depending on max hp of player.

As others are saying, Prydaz is actually quite good for hpriest HPS. The shield goes into your HPS, and it's several percent over the course of a fight.

It also helps with survivability which is something h priests sorely lack. Top it off with perfectly itemized and a socket.

It's the same feeling you get as a WW monk with only Sephuz's Secret. Really glad I spent the last 2 months farming Emissary chests for that piece of shit.

Playing an Elemental with graphical data just reminds me of the 5 stages of grief, I am at stage 5. Well the PTR changes I wish they'd rework the whole ele experience.

I recently got anger of the half giants on my DH and I saw a great increase of dps and it made the class smoother on fury pools.

The class needs this ring to currently survive just like DKs. Other classes have resource rings to. With each DH running demons blades it gives a chance of fury I believe if they tuned it to it would be rounded out well instead of removing the ring.

How did you do Tanks? Also I would like to point out that Emerald Nightmare isn't the only high level content that the game has to offer.

I don't actually know if there is a "right" metric for tanks. Hood of Pestilent Ichor. Cowl of Dark Portents. Cowl of Fluid Machinations.

Hood of the Slithering Loa. Circlet of the Enveloping Leviathan. Mantle of Fastidious Machinations. Shoulders of the Sanguine Monstrosity.

Jerkin of the Aberrant Chimera. Tunic of the Sanguine Deity. Vest of Reverent Adoration. Raiment of the Blighted Tribe.

Vest of the Veiled Gryphon. Belt of Gleaming Determination. Cincture of the Azerite Arsenal. Breeches of the Sacred Hall.

First off, you can easily check what you need from an instance on a per boss basis. You can make custom BiS lists if you need more than the standard one for each specc.

With the Request BiS panel can you automatically fetch your raids, guild members or a whisper target's BiS lists and see how many people that need an item from each boss.

And if you have a persons BiS list so can you see that they need that item with the ingame tooltip. I cant select a shield for my prot paladin for some reason?

The 'select an item' icon Is greyed out. I really like the addon but I'd love to see an overview for all dungeons. This should look similar to the Uldir overview with all loot from each dungeon as one entry.

There's some issue with the Overview Page. Might it be possible to also add dungeon location to each item? Instead of just the boss name?

Find it hard to link each boss name with each dungeon. In reply to Tjocksmocken:. When I try to add it as a custom item, it gives the error "The minimum item level of custom items is ".

Please update the ilvl threshold. In reply to mijati Hey internet, it is not like a super duper fix, but I made some fixes and it works for me now.

You can download my fixed version of this addon here:.

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